In the adrenaline-pumping realm of 2v2 battles, the strategic deployment of decks can spell the difference between victory and defeat. For those seeking to dominate the arena, harnessing the power of the most formidable combinations is paramount. This comprehensive guide unveils the very best 2v2 decks, meticulously curated to provide an unparalleled advantage on the battlefield.
Our meticulous analysis has identified three decks that stand head and shoulders above the rest. Each deck boasts a unique synergy, combining potent cards that complement and enhance each other’s abilities. The first deck, dubbed “Lightning Storm,” harnesses the devastating power of lightning spells, capable of annihilating enemy defenses with surgical precision. The inclusion of the Electro Wizard and Miner adds a touch of crowd control and disruption, while the Goblin Barrel provides a steady stream of chip damage. Transitioning from “Lightning Storm” to “Giant Graveyard,” we encounter a deck that excels in overwhelming opponents with sheer brute force. The Giant serves as a formidable tank, soaking up damage while the Graveyard spell unleashes a relentless swarm of skeletons upon the enemy. To round out this formidable combination, the Poison spell eradicates pesky support troops, ensuring the Giant’s relentless march to victory.
Last but not least, our exploration leads us to the formidable “Hog Rider Cycle” deck. This deck epitomizes speed and aggression, relentlessly pressuring opponents with a constant stream of Hog Riders. The addition of the Goblin Gang provides a versatile defensive option, while the Musketeer adds ranged support and anti-air capabilities. The Ice Spirit and Zap spell provide invaluable crowd control and cycle support, ensuring that Hog Riders are deployed with unwavering consistency. Armed with these three exceptional decks, 2v2 battles transform into a strategic chess match, where every card played and every move executed has the potential to alter the course of the game. Whether you prefer the devastating force of lightning, the relentless onslaught of skeletons, or the relentless pressure of Hog Riders, our comprehensive guide empowers you with the knowledge and tools to conquer the 2v2 arena.
Elixir Collector Pair: A Steady Stream of Advantage
In the realm of 2v2 Clash Royale gameplay, the Elixir Collector duo reigns supreme as an indomitable powerhouse, providing an unwavering economic advantage that can turn the tide of battle. Utilizing two Elixir Collectors simultaneously catalyzes a constant influx of elixir, enabling players to deploy troops, spells, and buildings with unprecedented frequency.
The strategic deployment of this double-pronged elixir-generating engine hinges on careful positioning. Prudently placing the first Elixir Collector in the central arena, far removed from the river, ensures its uninterrupted operation without succumbing to enemy siege weaponry. The second Elixir Collector, judiciously placed on the opposite side of the arena, mirrors its counterpart, safeguarding it from targeted assaults.
Once established, the twin Elixir Collectors form a formidable economic backbone, continuously feeding a relentless stream of elixir into the player’s arsenal. This tireless flow empowers them to maintain a steady stream of troops, overwhelming opponents with an incessant barrage of cards. The elixir advantage also facilitates the deployment of powerful spells and buildings, bolstering defenses and securing victory.
Advantages | Disadvantages | |
---|---|---|
Elixir Advantage |
Constant flow of elixir for troop deployment and spellcasting | Vulnerable to enemy attacks, especially Lightning and Rocket spells |
Defensive Potential |
Forces opponents to prioritize Collector destruction, diverting resources from other targets | Requires careful positioning to avoid easy neutralization |
Counterplay Options |
Lightning, Rocket, or Miner can effectively destroy Collectors | Deploying troops to distract enemy attacks and protect Collectors |
Goblin Gang: The High-Damage Swarm
Composed of six Goblins, the Goblin Gang is a powerful defensive card that can instantly swarm opposing troops and structures. With a high damage output, they can swiftly eliminate even tankier units such as Mini PEKKAs and Giant Skeletons. Additionally, their spear range allows them to target air units, providing versatility in defense.
Spear Goblins: The Agile Horde
Spear Goblins come in a pack of three and excel in both offense and defense. Their exceptional movement speed enables them to quickly engage targets or retreat from danger. This agility makes them ideal for counter-attacks, as they can swiftly outmaneuver opponents and deal significant damage. Their piercing spear attacks allow them to target multiple enemies simultaneously, making them effective against grouped troops.
Deck | Win Rate |
---|---|
Goblin Gang, Spear Goblins, Hog Rider, Valkyrie, Princess, Miner, Goblin Barrel, Rocket | 63% |
Goblin Gang, Spear Goblins, Giant, Musketeer, Baby Dragon, Elixir Collector, Zap, Barbarian Barrel | 59% |
Miner and Princess: Control and Pressure from Afar
The Miner and Princess duo is a formidable combination in Clash Royale. The Miner’s ability to burrow underground allows him to bypass enemy defenses and target structures directly, while the Princess’s long range and area damage can control the battlefield and support the Miner’s push. Together, they create a devastating combination that can outplay any opponent.
Miner’s Role in the Deck
The Miner is the primary damage dealer in this deck. His ability to bypass enemy defenses allows him to quickly chip away at towers or take out key defensive buildings like Inferno Towers. Additionally, his high hitpoints and moderate attack speed make him a durable threat that can’t be easily ignored.
Miner’s Synergies
- Knight: The Knight provides the Miner with a protective shield against enemy troops.
- Log: The Log can quickly clear out small swarms, allowing the Miner to focus on structures.
- Goblin Barrel: The Goblin Barrel can be used to distract defenses or force the opponent to react, creating an opening for the Miner.
Princess’s Role in the Deck
The Princess provides air support and area control in this deck. Her long range and splash damage allow her to effectively counter enemy air units and defend against ground swarms. Additionally, her high damage output can quickly overwhelm enemy defenses.
Princess’s Synergies
- Archers: The Archers provide additional ranged support and can help clear out small swarms.
- Zap: Zap can reset enemy troops, allowing the Princess to take them out with her next shot.
li>Miner: The Princess can support the Miner by taking out enemy defensive structures or clearing out swarms that block his path.X-Bow and Tesla: Defensive Domination
Bowler and Firecracker: A Tanky Duo
The Bowler and Firecracker offer excellent defensive capabilities, utilizing the Bowler’s rolling boulder to knock back enemies while the Firecracker’s splash damage eliminates swarms. This pairing excels against pushes involving Giants or Battle Rams.
Tornado and Cannon: Control and Disruption
The Tornado pulls enemies towards its center, disrupting their formations and redirecting their path. When combined with the Cannon, this duo can effectively neutralize threats while providing valuable damage output.
Knight and Tesla: Versatile and Reliable
The Knight is a sturdy tank that absorbs damage, while the Tesla targets air and ground units with its high damage. Together, they form a robust defensive line against a wide range of opponents, including Hog Riders and Miner.
Musketeer and Tombstone: Anti-Air and Spawning Support
The Musketeer provides long-range anti-air coverage, while the Tombstone spawns a steady stream of Skeletons to distract and damage enemies. This combination is particularly effective against Lava Hounds or Balloons.
Card Role X-Bow Defensive structure with long range Tesla Defensive structure targeting air and ground units Knight Sturdy tank absorbing damage Firecracker Ranged splash damage dealer Tornado Pulls units towards its center Cannon Damages ground units with high damage Musketeer Ranged anti-air unit Tombstone Spawns Skeletons to distract and damage enemies Giant and Skeleton Army: Overwhelming Presence
Speedy Cycle:
This deck emphasizes rapid deck cycling to maintain constant pressure and lead your opponent to overextend. Goblins, Dart Goblin, and Miner offer quick chip damage and force your opponent to react. The Skeleton Army provides a formidable defense against counterattacks, while the Giant acts as a beefy tank.
Surgical Precision:
This deck excels at countering specific enemy units and buildings. The Lightning spell can eliminate defensive structures and support troops, while the Executioner and Fire Spirits deal with high-health targets. The Giant and Skeleton Army provide a powerful offensive combination that can pressure towers.
Rocket Power:
This deck leverages the Rocket spell to demolish towers and high-value targets. The Giant and Skeleton Army provide a solid defensive core, while the Princess offers consistent chip damage. The Miner and Goblin Barrel can surprise your opponent and create additional offensive threats.
Rage Rush:
This deck uses the Rage spell to boost the offensive capabilities of the Giant and Skeleton Army. The Mini Pekka adds instant burst damage, while the Bats provide air support. The Log is a versatile defensive tool that can clear out swarms and reset enemy troops.
Heal Support:
This deck centers around using the Heal spell to protect and enhance the Giant and Skeleton Army. The Spear Goblins and Archers provide ranged support, while the Minion Horde offers potent air defense. The Knight serves as a sturdy defensive unit to counter enemy troops.
Card Cost Role Giant 5 Tank Skeleton Army 3 Swarm Goblins 2 Speedy Cycle Dart Goblin 3 Speedy Cycle Miner 3 Speedy Cycle Lightning 6 Surgical Precision Executioner 5 Surgical Precision Fire Spirits 2 Surgical Precision Rocket 6 Rocket Power Princess 3 Rocket Power Miner 3 Rocket Power Goblin Barrel 3 Rocket Power Rage 2 Rage Rush Mini Pekka 4 Rage Rush Bats 2 Rage Rush Log 2 Rage Rush Heal 1 Heal Support Spear Goblins 2 Heal Support Archers 3 Heal Support Minion Horde 5 Heal Support Knight 3 Heal Support Royal Giant and Electro Wizard: The Unstoppable Push
The Royal Giant and Electro Wizard combination creates an unstoppable push that can easily overwhelm the opponent’s defenses. The Royal Giant inflicts heavy damage on towers, while the Electro Wizard stuns enemy troops, allowing the Royal Giant to continue his assault.
Strengths
The Royal Giant is a powerful tank that can absorb a lot of damage, while the Electro Wizard can stun enemy troops and deal area damage.
Weaknesses
The deck is vulnerable to air units, so it is important to have cards to counter them, such as Archers or Minions.
Cards
Card Description Royal Giant High-damage tank that targets buildings Electro Wizard Stuns enemy troops and deals area damage Minions Flying units that deal area damage Zap Resets enemy troops and damages them slightly Fireball Deals damage to a small area Cannon Defensive building that targets air and ground units Strategy
The key to success with this deck is to build up a push with the Royal Giant and Electro Wizard. The Royal Giant should be placed behind the Electro Wizard to protect him from enemy troops. The Electro Wizard can then stun enemy troops, allowing the Royal Giant to continue his assault. Minions can be used to take out air units, while Zap can be used to reset enemy troops or damage them slightly.
Counters
This deck is vulnerable to air units, so it is important to have cards to counter them. Archers, Minions, and Mega Minion are all good options. Additionally, зданий, such as the Inferno Tower, can be used to take down the Royal Giant.
Night Witch and Hog Rider: The Unholy Trinity
The Night Witch and Hog Rider combo is a classic for a reason. It’s simple, effective, and can be devastating if not dealt with quickly. The Night Witch spawner provides a constant stream of bats that can overwhelm defenses, while the Hog Rider does damage and tanks for the bats. To counter this combo, you’ll need to use cards that can deal with both the Night Witch and the Hog Rider at the same time. Buildings like the Tesla or Cannon can help take out the Hog Rider, while spells like the Arrows or Zap can kill the bats.
Hog Rider
The Hog Rider is a fast, single-target melee troop that deals high damage. He can jump over obstacles, so he can be used to quickly reach enemy defenses. The Hog Rider is weak to buildings and swarms, so he should be used with support troops to protect him.
Night Witch
The Night Witch is a ranged troop that spawns bats. She is a powerful defensive and offensive card, as her bats can overwhelm defenses and deal significant damage. The Night Witch is weak to spells and splash damage, so she should be protected by other troops.
Bats
Bats are small, flying creatures that are spawned by the Night Witch. They are weak but can overwhelm defenses in large numbers. Bats are immune to spells, so they can be used to take out enemy splash damage cards.
Zap
Zap is a spell that deals low damage to all enemy troops within a small radius. It’s a versatile card that can be used to kill swarms of weak troops or to reset the charge of enemy buildings.
Arrows
Arrows are a spell that deals moderate damage to all enemy troops within a small radius. They’re more powerful than Zap, but they also cost more elixir. Arrows are a good choice for dealing with large groups of weak troops or to kill enemy air troops.
Tesla
The Tesla is a building that deals damage to any enemy troops that come within its range. It’s a powerful defensive card, but it can be easily destroyed by spells or tanks. The Tesla is a good choice for defending against pushes from the Hog Rider or other fast troops.
Cannon
The Cannon is a building that deals damage to any enemy troops that come within its range. It’s less powerful than the Tesla, but it’s also cheaper and can be upgraded to shoot faster. The Cannon is a good choice for defending against pushes from the Hog Rider or other weak troops.
Card Elixir Cost Description Hog Rider 4 Fast, single-target melee troop that deals high damage. Night Witch 4 Ranged troop that spawns bats. Bats 2 Small, flying creatures that are spawned by the Night Witch. Zap 2 Spell that deals low damage to all enemy troops within a small radius. Arrows 3 Spell that deals moderate damage to all enemy troops within a small radius. Tesla 4 Building that deals damage to any enemy troops that come within its range. Cannon 3 Building that deals damage to any enemy troops that come within its range. Rocket and Bandit: Air Dominance and Mobility
The Rocket and Bandit duo excels in controlling the air and applying constant pressure on the opponent’s tower. The Rocket provides a long-range threat that can neutralize enemy air troops, while the Bandit’s mobility and ability to dash through enemies makes her a formidable offensive force.
Rocket
The Rocket is a versatile card that serves as a powerful counter to enemy air units, such as the Lava Hound, Balloon, and Minion Horde. Its long range allows you to take out enemy troops from a distance, preventing them from reaching your towers.
Bandit
The Bandit is a fast and elusive unit that can dash through enemies, dealing damage with each dash. Her high damage output makes her effective against both ground and air troops, while her mobility allows her to navigate the battlefield quickly and apply pressure on multiple lanes.
Synergy
The Rocket and Bandit complement each other perfectly. The Rocket can clear the way for the Bandit to advance, while the Bandit’s quick dashes can protect the Rocket from enemy defenses. Additionally, the Bandit’s ability to target multiple enemies with her dashes synergizes well with the Rocket’s large splash radius.
Ideal Support Cards
To maximize the effectiveness of the Rocket and Bandit deck, consider incorporating the following support cards:
Card Role Knight Ground tank and support Tesla Anti-air defense Log Crowd control and spell bait Ice Golem and Freeze: The Ultimate Shutdown
The Ice Golem and Freeze combination is a devastating defensive tool that can completely shut down a push. The Ice Golem’s death damage and slowing effect, combined with the Freeze spell’s ability to freeze troops in place, can create a window of opportunity to deal with an enemy push. Here’s how it works:
Ice Golem
The Ice Golem is a defensive tank that spawns Ice Golemites upon its death. These Ice Golemites are small, but they can pack a punch when they die, dealing damage equal to 1.3x their max HP to nearby enemies.
Freeze
The Freeze spell is a control spell that freezes enemy troops in place for a short duration, rendering them unable to move or attack. It’s a powerful tool that can give you a decisive advantage in battle.
Combination
When used together, the Ice Golem and Freeze can create a deadly defensive combination. The Ice Golem’s death damage and slowing effect will damage and slow down the enemy push, while the Freeze spell will freeze them in place, preventing them from counterattacking or moving forward. This gives you time to build up an elixir advantage and deploy your own troops to counter the enemy push.
Here’s a detailed look at the advantages and disadvantages of using the Ice Golem and Freeze combination:
Advantages Disadvantages - Completely shuts down enemy pushes
- Creates a window of opportunity to counterattack
- Can be used defensively or offensively
- Can be countered by spells like Zap or Arrows
- Can be expensive to use
- Requires timing and coordination to use effectively
Three Musketeers and Elixir Pump: Offensive and Defensive Powerhouse
The Three Musketeers and Elixir Pump combo is a formidable 2v2 deck that combines offensive and defensive power. With the Elixir Pump generating a steady stream of elixir, players can quickly build a strong army while simultaneously defending against enemy pushes.
Offensive Potential
The Three Musketeers serve as the primary offensive force in this deck. Their high damage output and ability to lock onto multiple targets make them a nightmare for enemy defenses. Supporting them with other heavy hitters like the Pekka or Golem can create an unstoppable push.
Defensive Stability
The Elixir Pump provides a constant source of elixir, allowing players to maintain a steady defense against enemy attacks. This elixir advantage can be used to quickly cycle through cards and deploy counters such as the Valkyrie or Electro Wizard.
Role Division
In 2v2 matches, the roles of each player are crucial. One player should focus on building the Elixir Pump and supporting the Three Musketeers with additional troops. The other player should defend their teammate’s side and prevent the enemy from building a strong push.
Card Breakdown
Card Role Three Musketeers Primary offensive force Elixir Pump Provides steady elixir advantage Pekka Heavy hitter for support Golem Tank for Three Musketeers Valkyrie Counter for enemy ground troops Electro Wizard Utility card for stunning and resetting enemy troops Best 2v2 Decks
2v2 battles present a unique opportunity in Clash Royale to team up with a friend or clanmate and take on other duos. To achieve success in this format, it’s crucial to choose a well-coordinated deck that complements your teammate’s strategy. Here are some of the best 2v2 decks:
- Miner Poison: Miner, Poison, Valkyrie, Goblin Gang, Princess, Bats, Miner, Goblin Barrel
- Hog Rider Cycle: Hog Rider, Valkyrie, Archers, Cannon, Zap, Goblin Gang, Fireball, Skeletons
- Golem Beatdown: Golem, Night Witch, Mega Minion, Baby Dragon, Zap, Lightning, Tombstone, Guards
- X-Bow Siege: X-Bow, Tesla, Fireball, Archers, Knight, Tombstone, Rocket, Spear Goblins
- Mortar Bait: Mortar, Archers, Knight, Fireball, Rocket, Guards, Goblin Gang, Bats
People Also Ask About Best 2v2 Decks
What are the best cards for 2v2?
Some of the best cards for 2v2 include tanky troops like Golems and Giants, high-damage dealers like Hog Riders and Miners, support units like Archers and Princesses, and defensive structures like Cannons and Teslas.
What is the best 2v2 deck with no legendaries?
A strong 2v2 deck without legendaries includes: Hog Rider, Valkyrie, Archers, Cannon, Zap, Goblin Gang, Fireball, Skeletons.
What is the best 2v2 deck to counter X-Bow?
A good deck to counter X-Bow in 2v2 is: Golem, Lightning, Mega Minion, Baby Dragon, Zap, Tombstone, Guards, Skeletons.